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Corps

# 38babaad

Muscle and geometry, pulling in opposite directions — neither wins

Type · Open edition
Regular price €45,00 EUR
Regular price Sale price €45,00 EUR
Sale Sold out
Taxes included.
Size
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A standing figure, headless in any conventional sense — the skull replaced by a rounded, featureless mass that leans forward under its own weight. Fine hatched lines score the surface of the body: tendons, muscle groups, fascia rendered as drawing rather than paint. Rust-red planes cut through the torso at structural diagonals, neither anatomical nor architectural but both at once. The body is built from competing systems. Organic volume — the swell of chest, the tension of shoulder — presses against angular white panels that intersect it without regard for flesh. Where the two systems meet, the surface opens: dark voids appear at the joints, not as wounds but as gaps in logic. The figure holds its mass and its disintegration in the same upright posture.
Print & Paper

Giclée fine art, 12-color pigment inks on Enhanced Matte 200gsm. FSC-certified, acid-free. Archival quality.

Sizes & Framing
Format cm inches Weight Price
A4 21 × 29.7 8.3 × 11.7 ~80 g €45,00
A3 29.7 × 42 11.7 × 16.5 ~120 g €60,00
A2 42 × 59.4 16.5 × 23.4 ~200 g €80,00
A1 59.4 × 84.1 23.4 × 33.1 ~370 g €110,00
A0 84.1 × 118.9 33.1 × 46.8 ~700 g €150,00

Estimated weight, unframed, including protective packaging.

Framing not available for this edition.

Shipping & Returns
Produced and shipped by a certified print partner near you. Estimated delivery: 5–8 business days. Ships worldwide.

When you receive your order, please inspect the print carefully. If anything is damaged, take a photo and contact us within 14 days — we will send a replacement at no charge.
Artist

SaintPixel is an art project created by Mikael Gueguen, who was born in France in the 1970s. He trained in applied arts and fine arts, including a two-year apprenticeship in decorative painting (wood and marble finishes, large-scale scenic designs, and trompe l'œil). An IT entrepreneur in the 2000s, he returned to artistic and manual practice, working today at the intersection of traditional media and generative AI.