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Adytum

# a60b8e51

Face as site. What covers it has already become it.

Type · Open edition
Regular price €45,00 EUR
Regular price Sale price €45,00 EUR
Sale Sold out
Taxes included.
Size
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A head tilts back, chin raised, eyes reduced to dark recesses beneath a skull that reads as plaster or cast stone. Against that pale, drained surface, a mass of flesh folds upward from below — layered, lobed, striated with fine engraved lines that map each fold as though charting interior topography. Red deepens at the junctures. Blue settles into the hollows. The hands — if they are hands — do not hold the face; they have become continuous with it, the same material rendered in different states of compression. What is being covered and what is doing the covering share identical structure. The pale skull above persists, but the image refuses to establish which layer is primary. Adytum names the innermost chamber: what cannot be entered. The image places that threshold at the surface.
Print & Paper

Giclée fine art, 12-color pigment inks on Enhanced Matte 200gsm. FSC-certified, acid-free. Archival quality.

Sizes & Framing
Format cm inches Weight Price
A4 21 × 29.7 8.3 × 11.7 ~80 g €45,00
A3 29.7 × 42 11.7 × 16.5 ~120 g €60,00
A2 42 × 59.4 16.5 × 23.4 ~200 g €80,00
A1 59.4 × 84.1 23.4 × 33.1 ~370 g €110,00
A0 84.1 × 118.9 33.1 × 46.8 ~700 g €150,00

Estimated weight, unframed, including protective packaging.

Framing not available for this edition.

Shipping & Returns
Produced and shipped by a certified print partner near you. Estimated delivery: 5–8 business days. Ships worldwide.

When you receive your order, please inspect the print carefully. If anything is damaged, take a photo and contact us within 14 days — we will send a replacement at no charge.
Artist

SaintPixel is an art project created by Mikael Gueguen, who was born in France in the 1970s. He trained in applied arts and fine arts, including a two-year apprenticeship in decorative painting (wood and marble finishes, large-scale scenic designs, and trompe l'œil). An IT entrepreneur in the 2000s, he returned to artistic and manual practice, working today at the intersection of traditional media and generative AI.